● Co-op
● Dungeon
● More story
● New enemies
● New machines
● More languages localization (English, French, German)
● More achievements
● Decorative props for your base
● Co-op
● Character customization
● New area: bunker
● Story part one
● Day/night cycle
● Map scanner
● New machines: articulated arm ● New musics
● New early game ● Achievements
Prepare the release in early access, trailer (took way to much time).
Add special buildings to repair outside the player base, improved ennemies AI (still need works) add Spade to plant seeds on an all-green tile floor and lots of bug fixes.
New research system, allow upgrade of tools and weapons, and add new buildings to unlock. The analyse station create organic and mineral data who is use in the reseach station to process research. Each research station have a processing power who increase the global search speed.
New research system, allow upgrade of tools and weapons, and add new buildings to unlock. The analyse station create organic and mineral data who is use in the reseach station to process research. Each research station have a processing power who increase the global search speed.
Combat system is added to the game with various weapon like machete, handgun, rocket launcher etc.
Beginning of the map design, starting with the player base, a peace place where building is allowed but full of trash.
Add the building and craft systems, player can now place building on the map. This buildings can be decorative or craft machine, where you can select specific recipe, each craft machine is manual (player have to manualy start each craft) or automatic.
The first line of code is written, about the items system, inventory, player movement and map object gathering.
I wrote down some ideas for a solo/coop sandbox game with a post-apocalyptic environment based on global warming and pollution.